Nature's Balance
All enemies within the area of effect have their spell resistance lowered by 1d4 for every 5 caster levels. All allies within the area of effect are healed for 1d10 Hit Points per caster levels + caster level. Undead are harmed instead.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 8 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 5 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | Armor Class and spell resistance penalties: 1 round (6 seconds) per 4 caster levels |
| Save | No |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- Enemies also get -2 Armor Class.
- You are never affected by the harmful part.
Where it comes from
Cleric domain: Plant (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
