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Monstrous Regeneration

For the duration of the spell, the target creature gains the ability to regenerate 6 Hit Points every round. This spell stacks with other regeneration spells, but won't stack with itself.

SchoolConjuration (opposed by Transmutation)
Spell levelCleric 5, Druid 5, Ranger 5
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorRegeneration
Area of Effect / TargetSingle
Duration1 round (6 seconds) per caster level. Extend doubles it.
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend (Cleric or Druid only), Quicken (Cleric or Druid; Ranger with Automatic Quicken Spell II), Silent (Cleric or Druid; Ranger with Automatic Silent Spell II), Still (Cleric or Druid; Ranger with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Ranger takes them only with a second class that casts them

See also