Monstrous Regeneration
For the duration of the spell, the target creature gains the ability to regenerate 6 Hit Points every round. This spell stacks with other regeneration spells, but won't stack with itself.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Cleric 5, Druid 5, Ranger 5 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Regeneration |
| Area of Effect / Target | Single |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend (Cleric or Druid only), Quicken (Cleric or Druid; Ranger with Automatic Quicken Spell II), Silent (Cleric or Druid; Ranger with Automatic Silent Spell II), Still (Cleric or Druid; Ranger with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Ranger takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
