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Melf's Acid Arrow

The caster targets a single creature with an acid bolt. The target suffers 1d6 x (caster level / 5) points of acid damage (minimum 3d6, maximum 8d6) every round until the spell expires.

SchoolConjuration (opposed by Transmutation)
Spell levelWizard and Sorcerer 2
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorAcid
Area of Effect / TargetSingle
Duration1 round (6 seconds) per 3 caster levels.
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

Where it comes from

Cleric domain: Magic (level 2).

See also