Mass Haste
All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 6, Wizard and Sorcerer 6 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend (Wizard or Sorcerer only), Quicken (with Automatic Quicken Spell II), Silent (Wizard or Sorcerer; Bard with Automatic Silent Spell II), Still (Wizard or Sorcerer; Bard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- It reaches allies within 10 metres, whether or not you can see them.
Where it comes from
Cleric domain: Travel (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
