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Generated

Mass Haste

All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 6, Wizard and Sorcerer 6
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, a spot on the ground, an item or a placeable
Area of effect10 metre radius
ConcentrationDamage can interrupt the casting
Duration1 round (6 seconds) per caster level. Extend doubles it.
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend (Wizard or Sorcerer only), Quicken (with Automatic Quicken Spell II), Silent (Wizard or Sorcerer; Bard with Automatic Silent Spell II), Still (Wizard or Sorcerer; Bard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them

How it works

  • It reaches allies within 10 metres, whether or not you can see them.

Where it comes from

Cleric domain: Travel (level 6).

See also