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Generated

Mass Charm

In the eyes of all non-allied creatures within the area of affect, the personal reputation of the caster is improved by 50%. There is no limit on the number or Hit Dice of the creatures it can charm.

SchoolEnchantment (opposed by Illusion)
Spell levelWizard and Sorcerer 8
RangeShort (8 m)
ComponentsVerbal
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorMind-Affecting
Duration1 round (6 seconds) per 2 caster levels. Extend doubles it.
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken (with Automatic Quicken Spell III), Silent

How it works

  • It affects every creature within 5 metres of the target point that is not on your side, whether you can see them or not.
  • You are never affected by it.
  • Only humanoids and animals can be charmed by it.
  • A player, a boss, a quest giver, a player's associate or a creature that cannot move is dazed instead of charmed, for half as long. The rest of the area is still charmed.

Where it comes from

Cleric domain: Knowledge (level 8).

See also