Mass Camouflage
All allies in the area of effect gain a +10 bonus to their hide skill.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 4, Ranger 4, Assassin 4 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend (Druid or Ranger only), Quicken (Druid; Ranger or Assassin with Automatic Quicken Spell II), Silent (Druid or Ranger; Assassin with Automatic Silent Spell II), Still (Druid or Ranger; Assassin with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Ranger or Assassin takes them only with a second class that casts them |
How it works
- It reaches allies within 10 metres.
Where it comes from
Cleric domain: Plant (level 4).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
