Mass Blindness/Deafness
All enemies within a 10-ft radius are struck blind and deaf.
| School | Illusion (opposed by Enchantment) |
| Spell level | Wizard and Sorcerer 8 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | 1 round (6 seconds) per caster level. Extend doubles it. |
| Additional Counter Spells | Remove Blindness / Deafness |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- It reaches everyone within 3.33 metres, whether or not you can see them, and the save is Fortitude.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
