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Manticore Spikes

Damage: 1d6 piercing per spike, +1 for every 10 HD. The manticore fires a volley of spikes: 5, +1 for every 8 HD. The spikes are divided evenly among the hostile creatures it can see in the area, and the first target also takes any left over. Each target is hit only on a ranged touch attack, and a critical hit doubles the damage.

SchoolEvocation (opposed by Conjuration)
Spell levelInnate level 5. No class learns it from a spellbook
RangeMedium (20 m)
ComponentsSomatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect8.33 metre radius
Counts as an attackYes. Casting it on someone is a hostile act

How it works

Manticore Spikes

  • The creature fires 5 spikes, +1 per 8 of its hit dice.
  • Each spike does 1d6 piercing damage + 1 per 10 of its hit dice.
  • The spikes are divided evenly among the hostile creatures it can see within 8.33 metres. The first one also gets any left over.
  • Each target is hit only on a ranged touch attack. A critical hit doubles the damage.

Manticore Spikes

  • You fire 1 spike per 3 caster levels, +2 from caster level 30.
  • Each spike does 1d4 piercing damage per 2 spikes, + 1 per 2 spikes.
  • The spikes are divided evenly among the hostile creatures you can see within 8.33 metres. The first one also gets any left over.
  • Each target is hit only on a ranged touch attack. A critical hit doubles the damage.

See also