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Magic Weapon

You empower your target's weapon with a +1 enhancement bonus. If the weapon is ranged, the ammunitions will be taken (but only attack bonus will be applied). If the target has no weapons, the gloves are taken (but only attack bonus will be applied). If there are no gloves, the first creature weapon is taken, if any.

SchoolTransmutation (opposed by Conjuration)
Spell levelBard 1, Cleric 1, Paladin 1, Wizard and Sorcerer 1, Blackguard 1
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorWeapon Enchantment
Area of Effect / TargetMelee Weapon or Creature
Duration1 hour (2 minutes) per caster level. Extend doubles it.
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Bard, Cleric, Wizard or Sorcerer; Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them

See also