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Magic Missile

The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 5 missiles at level 9, and one further missile at caster levels 17, 25 and 33, for a maximum of 8. Magic missiles do 1d4+1 points of damage each.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 1
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item, a door or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorForce
Area of Effect / TargetSingle
DurationInstant
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • You fire 1 missile per 2 caster levels, up to 5 missiles at caster level 9.
  • After that you get +1 missile per 8 caster levels: 6 at 17, 7 at 25, 8 at 33. The maximum is 8.
  • Each missile does 1d4+1 magic damage.
  • Only the target is hit, but other creatures you can see within 1.67 metres of it lower the count: the missiles are divided among all of them, the target gets its share plus any left over, and the rest are not fired.
  • With 5 missiles and 1 other creature next to the target, the target gets 3 missiles.
  • There is no saving throw. Spell resistance stops it.

See also