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Generated

Mage Armor

The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 1, Wizard and Sorcerer 1, Warlock 1
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorForce
Area of Effect / TargetSingle
Duration1 hour (2 minutes) per caster level. Extend doubles it.
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The +4 Armor Class is split into +1 armor, +1 deflection, +1 dodge and +1 natural bonus, so each part stacks with a different bonus type from gear.
  • Casting it again replaces it.

Where it comes from

Cleric domain: Good (level 1), Magic (level 1).

See also