Lightning Bolt
The caster fires a bolt of lightning that passes through all creatures in a straight line from the caster. The bolt does 1d6 points of electrical damage per caster level (up to 10d6) + 1d6 per each 3 caster levels after caster level 10, to a maximum of 20d6. Every creature after the first takes half damage.
| School | Evocation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Area of effect | 40 metres wide by 3 deep |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Electricity |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- Every creature after the first takes half the rolled damage.
- The bolt damages doors and placeables as well as creatures.
Items with this property
A proc chance of 100% means it fires on every critical hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Thunderous Blade | 2 | Critical hit | 100% | 2 |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
