Knock
This spell will unlock doors and containers with an unlock DC equal to or lower than the caster level (an additional +5 is granted if the caster is pure), in a 5 meters radius around the target point.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Medium (20 m) |
| Components | Verbal |
| Can be aimed at | yourself or an item |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Large |
| Duration | Instant |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Still |
How it works
- It opens every lock within 5 metres with a DC no higher than your caster level.
- If you are at maximum level with all your levels in the class you cast it from, it opens locks with a DC up to your caster level +5.
- A trapped lock, a lock that needs a key and a door built to resist Knock all stay shut.
Where it comes from
Cleric domain: Knowledge (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
