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Generated

Isaac's Greater Missile Storm

A number of energy missiles (one each two caster levels to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, the missiles are divided evenly among them, and the first creature also takes any left over. Each missile does 2d6 points of damage.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 6
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a door
Area of effect8.33 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DurationInstant
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still

How it works

  • You fire 1 missile per 2 caster levels, up to 20.
  • Each missile does 2d6 magic damage. There is no saving throw; spell resistance is checked once per target.
  • The missiles are divided evenly among the hostile creatures you can see within 8.33 metres of the target point. The first one also gets any left over.
  • You are never caught by it.

See also