Isaac's Greater Missile Storm
A number of energy missiles (one each two caster levels to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, the missiles are divided evenly among them, and the first creature also takes any left over. Each missile does 2d6 points of damage.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Long (40 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a door |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still |
How it works
- You fire 1 missile per 2 caster levels, up to 20.
- Each missile does 2d6 magic damage. There is no saving throw; spell resistance is checked once per target.
- The missiles are divided evenly among the hostile creatures you can see within 8.33 metres of the target point. The first one also gets any left over.
- You are never caught by it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
