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Invisibility

The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 2, Wizard and Sorcerer 2, Assassin 2, Warlock 2
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
Duration1 turn (1 minute) per caster level. Extend doubles it.
Additional Counter SpellsSee Invisibility
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Bard, Wizard, Sorcerer or Warlock; Assassin with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them

Where it comes from

Cleric domain: Trickery (level 2).

See also