Invisibility
The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.
| School | Illusion (opposed by Enchantment) |
| Spell level | Bard 2, Wizard and Sorcerer 2, Assassin 2, Warlock 2 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Additional Counter Spells | See Invisibility |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Bard, Wizard, Sorcerer or Warlock; Assassin with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them |
Where it comes from
Cleric domain: Trickery (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
