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Intensity

Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +4, +8, or +12 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows:

  • Ferocity: boosts Strength and Dexterity.
  • Intensity: boosts Dexterity and Constitution.
  • Rage: boosts Strength and Constitution.

If the creature already caps the Strength with items/effect, the exceding bonus is granted as Attack Bonus, with boost value being: boost value ramaining / 2. (same as barbarian rage works) If the creature also has Epic rage feats, those are activated through the Rage abilities too (not through Ferocity or Intensity)!

SchoolEvocation (opposed by Conjuration)
Spell levelInnate level 3. No class learns it from a spellbook
RangePersonal (0 m; 2.25 m when aimed at another creature)
ComponentsSomatic
Can be aimed atyourself
DurationNumber of rounds equal to the creature's Constitution modifier (minimum 1)

See also