Inferno
The caster causes a target to ignite into flame. Each round the target will suffer 2d6 + (1d6 x (caster level / 8)) points of fire damage (maximum 7d6).
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 5 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Area of Effect / Target | Single |
| Duration | 1 round / level |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- It burns once every 6 seconds for one round per caster level, and Extend doubles that.
- While it burns the target also takes a 2 point penalty to Concentration.
Where it comes from
Cleric domain: Fire (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes