Inconseguence
How it works
- Each time it fires, it rolls one of 4 outcomes.
- 40%: nothing happens.
- 10%: heals you for 10% of your missing hit points, +5% per caster level.
- 25%: the target takes 4d6 pure damage, +2d6 per caster level.
- 25%: every enemy within 3.33 metres of the target takes 4d6 sonic damage, +2d6 per caster level. Doors and placeables are hit too. You are never caught by it.
Caster level
Damage and percentages "per caster level" use the item's caster level up to 6. Above 6, every 3 caster levels count as 1. Durations always use the full caster level.
Items with this property
A proc chance of 100% means it fires on every critical hit.
See also