Imprisonment
You attempt to block a hostile creature inside of a magical prison. If the creature fails a Will Saving Throw against Chaos, the creature gets paralyzed and imprisoned for 3 rounds. If the creature is immune to Paralysis or to mind-affecting spells, it will be rooted instead. Additionally, for the duration of the spell, target creature receives 1d10 + Warlock levels + Charisma modifier Pure damage each round (halved by a successful Will save against Chaos). This spell has a natural boost to its DC of +3.
| School | Evocation (opposed by Conjuration) |
| Spell level | Warlock 9 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | The hand: 2 rounds (12 seconds) + 1 round per 10 caster levels. The hold: 18 seconds at any level. |
| Save | Yes |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
How it works
- The save against the hold is Will against chaos.
- A target with Paralysis Immunity or Mind Spells Immunity is rooted in place instead.
- Each blow does 1d10 + your Charisma modifier + your caster level, as pure damage.
- A successful Will save against chaos halves each blow. Spell resistance is checked on every blow.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
