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Imprisonment

You attempt to block a hostile creature inside of a magical prison. If the creature fails a Will Saving Throw against Chaos, the creature gets paralyzed and imprisoned for 3 rounds. If the creature is immune to Paralysis or to mind-affecting spells, it will be rooted instead. Additionally, for the duration of the spell, target creature receives 1d10 + Warlock levels + Charisma modifier Pure damage each round (halved by a successful Will save against Chaos). This spell has a natural boost to its DC of +3.

SchoolEvocation (opposed by Conjuration)
Spell levelWarlock 9
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed ata creature or an item
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DurationThe hand: 2 rounds (12 seconds) + 1 round per 10 caster levels. The hold: 18 seconds at any level.
SaveYes
Spell ResistanceYes
Metamagic allowedQuicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III)

How it works

  • The save against the hold is Will against chaos.
  • A target with Paralysis Immunity or Mind Spells Immunity is rooted in place instead.
  • Each blow does 1d10 + your Charisma modifier + your caster level, as pure damage.
  • A successful Will save against chaos halves each blow. Spell resistance is checked on every blow.

See also