Implosion
The caster creates a vortex of destruction that tears asunder all living things with pure damage within its area of effect, reducing their Hit Points to 1d4 unless they make their saving throw.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 9 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Note | Death Immunity does not protect against this spell. |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
How it works
- Everyone within 3.33 metres first gets a 50% movement speed decrease for 1 round (6 seconds). The save against the implosion itself is against your normal spell DC +1.
- It does not kill outright: the target is left on 1-4 hit points, whatever it had before.
- The save is Fortitude, and spell resistance stops it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
