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Generated

Ice Storm

3 waves of ice fall from the sky. Each wave does 1d6 points of bludgeoning damage and (1d6 x ((caster level / 2) / 3) + 1d6) points of cold damage (up to 7d6).

SchoolEvocation (opposed by Conjuration)
Spell levelBard 4 and 6, Druid 5, Wizard and Sorcerer 4, Warlock 4
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorCold
DurationInstant
SaveNone
Spell ResistanceYes (Each wave triggers a SR check)
Metamagic allowedEmpower, Maximize (Druid, Wizard, Sorcerer or Warlock only), Quicken (Druid, Wizard, Sorcerer or Warlock; Bard with Automatic Quicken Spell II), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them

How it works

Ice Storm

  • An Ice Storm spell enhancement on your gear adds its damage to each wave, to both the cold and the bludgeoning half.
  • Doors and placeables take x2 bludgeoning damage.

Ice Storm

  • An Ice Storm spell enhancement on your gear adds its damage to each wave, to both the cold and the bludgeoning half.
  • Doors and placeables take x2 bludgeoning damage.

Items with this property

A proc chance of 100% means it fires on every hit.

ItemTierFires onProc chanceCaster level
Brilliant Frost King's Fist3Hit10%20

Where it comes from

Cleric domain: Magic (level 4), Water (level 3), Water (level 4).

See also