Howl, Confusion
Howl: (several effects, depending on ability name) Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 10 meters. For confuse|daze|fear|paralysis|stun: All hostile creatures in the area of effect have to pass a Saving Throw or gets confused|dazed|frightened|paralyzed|stunned for (creature levels / 10) + 1 rounds. For doom: All hostile creatures in the area of effect have to pass a Will saving Throw, if failed they receive: -2 to attack rolls, -2 to skill checks, -2 to damage, -2 to saving throws for (creature levels / 10) + 1 rounds. For sonic: All hostile creatures in the area of effect have to make a Fort Saving Throw vs Sonic, and receive (creature level / 4) + (creature level / 10) * d6 as sonic damage.If the Save is passed, only half damage is taken. For death: All hostile creatures in the area of effect have target have to pass a Will Saving Throw against Death or die.
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 6. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal |
| Can be aimed at | yourself |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
How it works
- The save DC is 12 + 1/3 of the creature's levels.
- It spreads in every direction, not in a cone. The creature using it is not affected.
