Horrid Wilting
The target area becomes corrupted with necrotic energies. At first, all the targets in the area of effect are slowed for 3 seconds. Then, all creatures that are still caught in the area of effect receive 1d6 damage per caster level + caster level (maximum 40d6 + 40). Undead and constructs receive half of the normal damage.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 8 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Death |
| Duration | Instant |
| Save | Fortitude 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- The damage is magic damage, not negative energy. Creatures that are healed by negative energy are not healed by it.
- Undead and constructs take half damage. A successful Fortitude save halves the damage again, so undead and constructs that pass take 25%.
Where it comes from
Cleric domain: Evil (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
