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Generated

Horrid Wilting

The target area becomes corrupted with necrotic energies. At first, all the targets in the area of effect are slowed for 3 seconds. Then, all creatures that are still caught in the area of effect receive 1d6 damage per caster level + caster level (maximum 40d6 + 40). Undead and constructs receive half of the normal damage.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 8
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorDeath
DurationInstant
SaveFortitude 1/2
Spell ResistanceYes
Metamagic allowedQuicken (with Automatic Quicken Spell III), Silent, Still

How it works

  • The damage is magic damage, not negative energy. Creatures that are healed by negative energy are not healed by it.
  • Undead and constructs take half damage. A successful Fortitude save halves the damage again, so undead and constructs that pass take 25%.

Where it comes from

Cleric domain: Evil (level 8).

See also