Holy Sword
This spell transforms the caster's melee weapon into a powerful Holy Avenger, a specially blessed weapon that, when wielded by paladin, acts like a holy weapon that has a 50% chance to dispel magic on a damaging hit, with a dispell caster level equal to the wielder number of paladin levels (minimum 10, max 40). The weapon also delivers an additional +1d6 divine damage against evil aligned creatures, if the wielder is of Good Alignment. If the wielder is of Evil alignment, the weapon delivers an additional +1d6 negative damage against good aligned creatures. If a non-paladin wields a weapon with the Holy Avenger property on it, the dispell magic on-hit uses a caster level of 10.
| School | Evocation (opposed by Conjuration) |
| Spell level | Paladin 4 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Melee or Creature |
| Duration | 1 round (6 seconds) per caster level. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken (with Automatic Quicken Spell II), Silent (with Automatic Silent Spell II), Still (with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Paladin takes them only with a second class that casts them |
How it works
- The spell ends if the weapon leaves your inventory: dropping it or handing it over removes it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
