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Holy Sword

This spell transforms the caster's melee weapon into a powerful Holy Avenger, a specially blessed weapon that, when wielded by paladin, acts like a holy weapon that has a 50% chance to dispel magic on a damaging hit, with a dispell caster level equal to the wielder number of paladin levels (minimum 10, max 40). The weapon also delivers an additional +1d6 divine damage against evil aligned creatures, if the wielder is of Good Alignment. If the wielder is of Evil alignment, the weapon delivers an additional +1d6 negative damage against good aligned creatures. If a non-paladin wields a weapon with the Holy Avenger property on it, the dispell magic on-hit uses a caster level of 10.

SchoolEvocation (opposed by Conjuration)
Spell levelPaladin 4
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorWeapon Enchantment
Area of Effect / TargetMelee or Creature
Duration1 round (6 seconds) per caster level.
SaveNone
Spell ResistanceNo
Metamagic allowedQuicken (with Automatic Quicken Spell II), Silent (with Automatic Silent Spell II), Still (with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Paladin takes them only with a second class that casts them

How it works

  • The spell ends if the weapon leaves your inventory: dropping it or handing it over removes it.

See also