Hell Inferno
| School | Transmutation (opposed by Conjuration) |
| Spell level | innate level 9 - no class learns it from a spellbook |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Area of Effect / Target | Single |
| Duration | 1 round / level |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The target burns for 5 rounds, taking a hit every 3 seconds rather than every 6.
- Each hit is 2 dice plus one per six caster levels, in six-sided dice of fire.
- While it burns the target also takes a 2 point penalty to Concentration.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes