Healing Sting
You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. The amount, both damage and healing, can never be more than the hit points you are missing, nor more than the target's current hit points + 10.
| School | Necromancy (opposed by Divination) |
| Spell level | Druid 3 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Negative |
| Area of Effect / Target | Creature touched |
| Duration | Instantaneous |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- You must hit with a melee touch attack, and spell resistance can stop it.
- Undead and constructs cannot be drained by it.
- The amount is capped at the target's current hit points +10, and at the hit points you are missing.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
