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Generated

Healing Sting

You inflict 1d6 points of damage, +1 per caster level to the living creature touched and gain an equal amount of hit points. The amount, both damage and healing, can never be more than the hit points you are missing, nor more than the target's current hit points + 10.

SchoolNecromancy (opposed by Divination)
Spell levelDruid 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorNegative
Area of Effect / TargetCreature touched
DurationInstantaneous
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • You must hit with a melee touch attack, and spell resistance can stop it.
  • Undead and constructs cannot be drained by it.
  • The amount is capped at the target's current hit points +10, and at the hit points you are missing.

See also