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Healing Circle

All friendly creatures within the area of effect are healed for 1d8 per two caster levels + 2 per caster level Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 5, Cleric 5, Druid 6
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself or a spot on the ground
Area of effect5 metre radius
ConcentrationCasting can be disrupted by damage
DurationInstant
Additional Counter SpellsCircle of Doom
SaveFortitude 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • It reaches everyone within 5 metres, whether the caster can see them or not.

Where it comes from

Cleric domain: Healing (level 4).

See also