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Circle of Doom

All enemies within the area of effect are struck with negative energy that causes 1d8 points of damage, +1 point per caster level. In addition, all creatures in the area of effect suffer a a -2 modifier to all attack rolls, magical damage, saving throws and skill checks. Negative energy spells have a reverse effect on undead, healing them instead of harming them.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 5
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect3.33 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorNegative
Duration1 turn / Level
Additional Counter SpellsHealing Circle
SaveFortitude 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The -2 penalties last one turn per caster level.
  • The save is Fortitude against negative energy, for half damage, and it reaches everyone within 3.33 metres whether the caster can see them or not.

See also