Heal
The target of Heal is restored to full Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them: an undead target is reduced to half of its current Hit Points. A successful touch attack must first be made when this spell is used against undead.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Cleric 6, Druid 7 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Harm |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (Cleric with Automatic Quicken Spell II; Druid with Automatic Quicken Spell III), Silent, Still |
How it works
- On a melee touch attack, an undead target loses 50% of its current hit points.
- On a living target it restores all hit points. The Healing domain cannot increase that.
Where it comes from
Cleric domain: Healing (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
