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Harm

If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to half of his current Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 6, Druid 7
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorNegative
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsHeal
SaveNone
Spell ResistanceYes
Metamagic allowedQuicken (Cleric with Automatic Quicken Spell II; Druid with Automatic Quicken Spell III), Silent, Still

How it works

  • On a successful melee touch attack the target loses 50% of its current hit points.
  • There is no saving throw and no damage roll.
  • An undead target is healed to full hit points instead. This needs no touch attack and ignores spell resistance.
  • A critical hit on the touch attack does not double it, unlike other touch spells.

Where it comes from

Cleric domain: Evil (level 5).

See also