Gust of Wind
This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust (it will only attempt to remove hostile area of effects)
| School | Evocation (opposed by Conjuration) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | Knockdown: 3 rounds (18 seconds) |
| Save | Fortitude negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- The save is Fortitude, and spell resistance can stop it.
- A rider who fails the save must also pass a Ride check against the spell's DC +7, or be thrown from the mount.
Where it comes from
Cleric domain: Air (level 3).
