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Gust of Wind

This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust (it will only attempt to remove hostile area of effects)

SchoolEvocation (opposed by Conjuration)
Spell levelBard 3, Wizard and Sorcerer 3
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect6.67 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DurationKnockdown: 3 rounds (18 seconds)
SaveFortitude negates
Spell ResistanceYes
Metamagic allowedQuicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them

How it works

  • The save is Fortitude, and spell resistance can stop it.
  • A rider who fails the save must also pass a Ride check against the spell's DC +7, or be thrown from the mount.

Where it comes from

Cleric domain: Air (level 3).

See also