Skip to content

Generated

Greater Magic Weapon

You empower your target's weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any.

SchoolTransmutation (opposed by Conjuration)
Spell levelBard 3, Cleric 4, Paladin 3, Wizard and Sorcerer 3, Blackguard 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorWeapon Enchantment
Area of Effect / TargetCreature or Melee Weapon
Duration1 hour (2 minutes) per caster level. Extend doubles it.
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Cleric, Wizard or Sorcerer; Bard, Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard, Paladin or Blackguard takes them only with a second class that casts them

See also