Gedlee's Electric Loop
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per caster level (up to 10d6) + 1d6 per 6 caster levels after caster level 10, to a maximum of 15d6 at caster level 40. Those who fail their Reflex save are stunned for 1 round.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground or an item |
| Area of effect | 1.67 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Electrical |
| Duration | Instantaneous |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Lightning hits the target, then every other creature within 1.67 metres of it that is not on your side, one after another.
- 1d6 damage per caster level, up to 10d6, then +1d6 per 6 caster levels: 15d6 at caster level 40.
- Every creature after the first takes half the rolled damage.
- A Reflex save halves the damage.
- Failing the save also stuns for 1 round (6 seconds). There is no separate save against the stun.
- It damages doors and placeables as well as creatures.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
