Flare
A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.
| School | Evocation (opposed by Conjuration) |
| Spell level | Bard 0, Druid 0, Wizard and Sorcerer 0, Assassin 1 |
| Range | Medium (20 m) |
| Components | Verbal |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 10 rounds (60 seconds) |
| Save | Fort negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken (Bard, Druid, Wizard or Sorcerer; Assassin with Automatic Quicken Spell I), Silent. The Automatic feats need level 9 spells, so a Assassin takes them only with a second class that casts them |
How it works
- The target also gets -2 Constitution.
- A Fortitude save avoids it, and spell resistance can stop it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
