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Flame Weapon

Sets your target's weapon in flames, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 2
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
DescriptorWeapon Enchantment
Area of Effect / TargetCreature or Melee Weapon
Duration2 turns (2 minutes) per caster level. Extend doubles it.
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

See also