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Flame Strike

A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (up to 15d6) + 1d6 per 2 caster levels after caster level 15 (maximum 27d6). Half of the damage caused by the spell is divine and the other half is fire-based. Only enemies are struck, by both damage types; allies are not harmed, but the caster is if standing in the area.

SchoolEvocation (opposed by Conjuration)
Spell levelCleric 5, Druid 4
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect3.33 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorFire
DurationInstant
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • Half the dice are fire and half are divine. An odd die is dropped, so level 40 gives 13 dice of each.
  • It reaches 3.33 metres, whether or not you can see the targets, and hits doors and placeables as well.

See also