Flame Strike
A pillar of flame engulfs all within the area of effect, inflicting 1d6 points of damage per caster level (up to 15d6) + 1d6 per 2 caster levels after caster level 15 (maximum 27d6). Half of the damage caused by the spell is divine and the other half is fire-based. Only enemies are struck, by both damage types; allies are not harmed, but the caster is if standing in the area.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 5, Druid 4 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Half the dice are fire and half are divine. An odd die is dropped, so level 40 gives 13 dice of each.
- It reaches 3.33 metres, whether or not you can see the targets, and hits doors and placeables as well.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
