Firebrand
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 5 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Fire |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- It throws 1 ball per caster level up to 15, then +1 ball per 5 levels: 20 at level 40.
- Each ball deals 1d6 per ball thrown: 20d6 at level 40. A Reflex save halves it.
- No target is hit by more than one ball, and you are never affected.
- The balls fall on hostile creatures within 8.33 metres that you can see.
Items with this property
A proc chance of 100% means it fires on every critical hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Sunfire Arbalest | 4 | Critical hit | 100% | 6 |
Where it comes from
Cleric domain: Fire (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
