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Fireball

The caster unleashes a fiery projectile that explodes upon all within the area of effect for 1d6 points of fire damage per caster level up to 10d6, then 1d6 more for every 3 caster levels above 10 (20d6 at caster level 40).

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 3
RangeLong (40 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect6.67 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorFire
DurationInstant
SaveReflex 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • Doors and placeables in the blast take the damage too.
  • It does not need line of sight: it hits everything inside the sphere.
  • A Fireball spell enhancement on your gear adds its damage to every target.

Items with this property

A proc chance of 100% means it fires on every hit.

ItemTierFires onProc chanceCaster level
Lesser Ahriman's Trident4Hit5%10

Where it comes from

Cleric domain: Fire (level 3).

See also