Find Traps
All traps within the area of effect become known to the caster of this spell and those beloce DC 35 are automatically disarmed
| School | Divination (opposed by Illusion) |
| Spell level | Bard 3, Cleric 2, Wizard and Sorcerer 3 |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Area of effect | 30 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | Instant |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Cleric, Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- It reaches 30 metres, and every trap it finds is revealed to your whole party, not only to you.
- Traps with a disarm DC of 35 or higher are revealed but not disarmed.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
