Drown
The caster creates water in the lungs of a target creature. Any drowned creature takes 90% of its current hit points as damage. Golems and other nonliving creatures cannot be drowned.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 6 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Fortitude negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
Where it comes from
Cleric domain: Water (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes