Dragon Breath, Lightning
Dragon Breath: damage The creature breathes energy in the form of a cone in front of it (14 meters long), hitting all hostile creatures in the area of effect. All hostile creatures in the area of effect have to make a Reflex Saving Throw vs the element of the attack, and receive 2 + (levels / 2) + (levels / 10) * d6 as damage (d8 if electrical or negative, d10 if cold or fire). The DC for the save is: 17 + (the creature's hit dice / 2). A boss or a unique creature adds a tenth to both the damage and the DC. If the Save is passed, only half of the damage is received. A gas breath also poisons whoever it catches, and that poison does not wear off on its own. Damage can be Acid, Cold, Fire, Electric, Sonic, Gas (acid), Negative.
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 9 - no class learns it from a spellbook |
| Range | Touch - 2.25 metres |
| Components | Somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, a door or a placeable |
| Area of effect | 14 metre cone |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
Dragon Breath, Lightning
- The dragon breathes a 14 metre cone in front of it, and the cone grows with its size.
- Damage is 2 dice + one per two levels + one per ten levels, of lightning, in eight-sided dice. A Reflex save halves it.
- The save DC is 17 + half the dragon's levels. A boss or a unique dragon adds a tenth to both the damage and the DC.
- Doors and placeables caught in the cone take the damage too.
Dragon Breath, Lightning
- Below ten Shifter levels both the damage and the DC drop by 4.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes