Dominate Monster
The target monster temporarily becomes a faithful and loyal servant of the caster.
| School | Enchantment (opposed by Illusion) |
| Spell level | Wizard and Sorcerer 9, Warlock 9 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 3 turns (3 minutes) + 1 turn per 2 caster levels. |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III) |
How it works
- Against a player, a boss, a quest giver, a player's associate or a creature that cannot move, it dazes instead, for half as long.
Where it comes from
Cleric domain: Magic (level 9).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
