Divine Shield
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Medium - 20 metres |
| Components | Verbal |
| Can be aimed at | yourself or an item |
| Area of Effect / Target | Caster |
| Save | Harmless |
| Spell Resistance | None |
How it works
- Armour Class rises by your Charisma modifier, as a dodge bonus.
- With Divine Shield of Steel, and no shield in your off hand, the bonus becomes a shield bonus instead - but only while you wear real armour, not cloth.
- It lasts twice your Charisma modifier in rounds, and gear that extends spell durations adds to that.
- It costs one of your Turn Undead uses, and does nothing at all without the Turn Undead feat or with a Charisma modifier of zero or less.
- It cannot be dispelled.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Divine Shield.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes