Delayed Blast Fireball
The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 40d6 at caster level 40.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 7 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 2 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Fire |
| Duration | 1 round (6 seconds) per 2 caster levels. Extend doubles it, and Empower adds 50%. |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- It explodes when something enters it: 1d6 fire damage per caster level to everything within 6.67 metres, doors and placeables included.
Where it comes from
Cleric domain: Fire (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
