Deafening Clang
You empower your target's weapon with a +1 attack bonus and a +3 sonic damage bonus. Also, the weapon gains the ability to deafen the creature that is struck like a thunderstone. The attack bonus will not stack with an existing enhancement bonus or holy avenger properties. If the weapon is ranged, the ammunitions will be taken. If the target has no weapons, the gloves are taken. If there are no gloves, the first creature weapon is taken, if any.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Paladin 1, Blackguard 1 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Creature, Melee Weapon |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
