Cure Critical Wounds
The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Bard 4, Cleric 4, Druid 5 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Spontaneous | A prepared spell of the same level can be swapped for this one when you cast |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize (Cleric or Druid only), Quicken (Cleric or Druid; Bard with Automatic Quicken Spell II), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- The Healing domain adds 50% to the amount healed.
Where it comes from
Cleric domain: Healing (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
