Cure Critical Wounds - Others
The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 4 - no class learns it from a spellbook |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Spontaneous | A prepared spell of the same level can be swapped for this one on the spot |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Will for 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The Healing domain adds half again to what it heals.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes