Continual Flame
| School | Illusion (opposed by Enchantment) |
| Spell level | Cleric 3, Wizard and Sorcerer 2 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single Creature or Item |
| Duration | On an item: 1 hour (2 minutes) per caster level. On a creature: permanent until dispelled. |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- Cast on an equippable item, it gives that item a bright white light. It can also be cast on a creature.
- It cannot be put on an item you cannot equip.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
