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Generated

Contagion

The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Filth Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. The disease is permanent until cured, and no saving throw is allowed against it.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 3, Druid 3, Wizard and Sorcerer 4, Blackguard 4
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
DurationPermanent until cured
Metamagic allowedQuicken (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Quicken Spell II), Silent (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Silent Spell II), Still (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Blackguard takes them only with a second class that casts them

How it works

  • The target gets 1 of 7 diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
  • There is no saving throw. Spell resistance or Disease Immunity can stop it.
  • Casting it again on a target that already has it does nothing.

Where it comes from

Cleric domain: Evil (level 4).

See also