Contagion
- Counter Spells: Remove Disease
- Save: None
- Spell Resistance: Yes
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Filth Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. The disease is permanent until cured, and no saving throw is allowed against it.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 3, Druid 3, Wizard and Sorcerer 4, Blackguard 4 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | Permanent until cured |
| Metamagic allowed | Quicken (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Quicken Spell II), Silent (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Silent Spell II), Still (Cleric, Druid, Wizard or Sorcerer; Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Blackguard takes them only with a second class that casts them |
How it works
- The target gets 1 of 7 diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
- There is no saving throw. Spell resistance or Disease Immunity can stop it.
- Casting it again on a target that already has it does nothing.
Where it comes from
Cleric domain: Evil (level 4).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
