Cold Brand
| Type | Item property. It fires when the wielder lands a critical hit, and it cannot be cast |
| School | Evocation (opposed by Conjuration) |
| Save DC | Your character level + 5 |
| Area of effect | 8.33 metre radius |
How it works
- It throws 1 ball per caster level up to 15, then +1 ball per 5 levels: 20 at level 40.
- Each ball deals 1d6 per ball thrown: 20d6 at level 40. A Reflex save halves it.
- No target is hit by more than one ball, and you are never affected.
- The balls fall on hostile creatures within 8.33 metres that you can see.
Items with this property
A proc chance of 100% means it fires on every critical hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Felicia's Swift Reply | 4 | Critical hit | 100% | 6 |
See also
- Items
- Vengeance - raising a property's caster level and proc chance
- Magic - saving throws
